Ages 11 to 12
Explore
“Could I be a technology creator?”
For families
They need time to explore what interests them, build real things, develop technical capability, and discover what they can do.
Three ways in
A student can begin with robotics and later move toward AI. Creative technology can open a path into software engineering. Digital technology can lead toward design, development, or founding something new.
The three tracks give students an engaging place to begin. They do not lock anyone into a career. The technical foundation travels as interests change.
Explore the tracks
Years of growth
Across ages 11 to 18, projects can grow in complexity while students develop skills, confidence, collaboration, documentation, and a body of work.
Ages 11 to 12
“Could I be a technology creator?”
Ages 13 to 14
“I can actually make things.”
Ages 15 to 16
“I can contribute to real technology work.”
Ages 17 to 18
“I’m ready for what’s next.”
What they can explore
Technology that moves, senses, responds, and interacts with the physical world.
Useful software, intelligent systems, and digital products built to solve real problems.
Technology combined with creative disciplines to make new experiences, products, and ideas.