Tomorrow
Foundry

What students build

Students don’t just learn about technology. They build with it.

These project possibilities show how physical, digital, and creative technology can become increasingly sophisticated across the four developmental stages.

Three entry points

Filter by technology track.

A project belongs to a track, but the skills inside it can transfer across technologies and careers.

Students building a Smart Gear project

Project possibility · Creative Technology

Smart Gear

What if clothing could respond to movement, temperature, or the world around it?

WearablesSensorsDesignMicrocontrollers
Problem
Explore how clothing can become an expressive interface rather than a passive object.
What students could build
A project might combine a modular jacket, motion sensors, light, and student-designed interactions.
Transferable skills
Prototyping, systems thinking, programming, iteration
Possible real-world connection
Fashion designers, accessibility advocates, and product engineers could shape the challenge.
Students building a Trail Tech project

Project possibility · Robotics & Physical Technology

Trail Tech

How might technology help people understand and protect outdoor places?

GPSDataSensorsMobile
Problem
Make environmental change visible and useful to the people who share a landscape.
What students could build
A field project might use GPS and sensors to map trail conditions and local environmental data.
Transferable skills
Field research, data literacy, physical computing, collaboration
Possible real-world connection
Parks, conservation groups, and outdoor companies could provide real-world context.
Students building a Creative Machines project

Project possibility · Creative Technology

Creative Machines

Can a machine surprise us, move us, or invite us to play?

Interactive artHardwareCreative codingProduct design
Problem
Turn movement, light, and code into an experience people can feel and explore.
What students could build
An installation might mix small motors, recycled materials, light, electronics, and audience interaction.
Transferable skills
Creative direction, fabrication, debugging, presentation
Possible real-world connection
Artists, museums, and creative technologists could become collaborators and critics.
Students building a Future Mobility project

Project possibility · Robotics & Physical Technology

Future Mobility

Reimagine how people and things could move through a changing world.

RoboticsSensorsEngineeringAutomation
Problem
Explore mobility challenges through human needs, physical systems, and intelligent machines.
What students could build
A team might prototype an adaptive vehicle, robotic carrier, or safer navigation system.
Transferable skills
Mechanical thinking, testing, teamwork, documentation
Possible real-world connection
Transportation teams and community groups could bring challenges and feedback.
Students building a Signals for Life project

Project possibility · Digital Technology

Signals for Life

Turn invisible patterns into decisions people can act on.

DataAPIsVisualizationClimate
Problem
Find a local question where better information could change what people notice or do.
What students could build
A team might collect, interpret, and visualize environmental or community data.
Transferable skills
Programming, data ethics, analysis, visual communication
Possible real-world connection
Researchers and community organizations could help ground the work.
Students building a AI for Real Life project

Project possibility · Digital Technology

AI for Real Life

Where can AI help, and where should people choose another tool?

AIDataAPIsProduct design
Problem
Study an everyday problem while questioning assumptions, tradeoffs, and unintended consequences.
What students could build
A prototype might pair a useful AI interaction with a clear human-centered evaluation.
Transferable skills
Critical thinking, software development, evaluation, responsible design
Possible real-world connection
Practitioners and affected communities could challenge the team’s choices.